Sword & Sorcery AD&D
There are no elves in Conan's Hyborean Age. The world R. E. Howard created for his barbarian hero is very similar in most ways to our historic Earth Europe, Asia and Africa. Superimposing the fictional map of Hyborea onto the globe of Earth one can easily see the similarities. Howard seems to have used various ancient cultures as the model for his Hyboran Age civilizations. As a result, the Advanced Game rules require a bit of tweaking in order to reflect the sword & sorcery setting of Howard's Conan.
The licensed Conan modules that TSR put out for AD&D in 1984 included a few pages that suggest modifications to the official rules in order to better enjoy the feel of the Conan movie world depicted on the module cover. All characters are human and there are no alignments. Clerics are not included because as the module states, priests in the Conan stories are more like the game's magic users and the gods are basically uncaring so there is no magical healing.
Howard's setting is a scary place and mechanics for fear are suggested. Certain horrific creatures, sinister magic effects and supernatural forces can trigger a fright check, which if failed will result in the character becoming immobilized with fear and unable to act. Heroism and luck are considerably prevalent in the Conan stories and the module introduces rules for using Luck to fuel acts of heroism that may seem beyond our human capacity - forming the stuff of legend, as it were.
Each of the two modules in my collection offer pre-generated characters of levels in the teens. The named characters include Conan, the Cimmerian and other characters who appear in one or more of the stories found in the Lancer/Ace Conan collections. CB2 - Against Darkness includes the only magic user and it is interesting to note the absence of fireball and lightning bolt in the character's spell list. Magic in Howard's Conan stories is more illusion, summoning and divination and this is reflected in the modules.
Playing a fighter, thief, assassin, or magic user in these Conan modules, using the AD&D rule modifications gives players of the world's most popular role-playing game a solid taste of sword & sorcery style heroics. The adventures are for high level characters and therefore have the superheroic feel one would expect when battling demonic forces, diabolic serpent men and the evil manifestations of an ancient godling.
Gary Gygax and Dave Arneson created a masterpiece of versatility in their original game. A major strength of D&D/AD&D is its ability to used to successfully play so many different worlds and its modularity lends itself to modifications and houserule changes which may be used to further tailor the rules to a specific setting. The Conan modules illustrate this strength well.
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