Tuesday, December 6, 2016

Revelations from Heaven

Dark Eye Adventure
Revelations from Heaven is the first published adventure module for the English version of Ulisses Spiele's The Dark Eye. The saddle stitch (stapled) 64 page softcover book is very colorful and includes a number of maps as well as illustrations. The setting is the Principality of Kosh in the land of Aventuria - the default setting for The Dark Eye since its inception 30 years ago. Aventuria is a constantly changing place and a big part of the appeal of The Dark Eye has been the on-going official story-line of Aventuria. I give warning now that this post contains spoilers.
Revelations From Heaven is a beginner module with helpful hints and core rulebook page references spread throughout. The play aid sets the stage for Aventuria exploration by immersing a group of low-level PCs in a sleepy little country village with a secret. The relatively mundane threat of a bear attack starts the adventure with a note of excitement. Having presumably saved the scared peasant and her baby from the bear chasing them, the PCs are brought back to the village as "heroes", where they meet the folksy residents for lots of role-play opportunity. The locals are mostly human with a small dwarven presence, which is pretty typical of Aventuria. Social standing matters here and will influence play as the PCs interact with the variety of locals. PCs in The Dark Eye are not all the mighty warrior or mystic mage variety. Many are more mundane types with skills in diplomacy and fact-finding, trading and barter, sensing motives, crafting, entertaining, etc. It soon becomes evident that the village secret is a rash of recent thefts. Provided the PCs are willing to serve as "investigators" this sets up the rest of the adventure. Asking questions the PCs will probably meet the local holy woman who guides her gentle flock and administers what daily justice is needed. Some odd sisters living on the outskirts of town provide a source of suspicion as they are rumored to practice witchcraft (magic is uncommon and generally viewed with suspicion). In keeping with the general demographics of Aventuria, most of the villagers are human, although the village smith is a dwarf. Dwarves are the most common race other than human because they generally fit in well with human society. There is an eccentric elf out in the woods who keeps to himself and if the PCs visit him they will be introduced to Aventuria's brand of elf (not your standard Tolkien variety).
As festival time approaches, a  successful investigation will lead to a secret cult revealing one of the darker aspects of Aventuria and a climactic fight. This is a classic investigation adventure with an emphasis on learning/teaching The Dark Eye system (which is not rules-lite) and introducing the world of Aventuria. Aventuria draws heavily from an historic European folklore feel, relying on player familiarity with this tradition for the "familiar' elements of the setting while introducing them to weirder elements as part of "the life of adventure". In The Dark Eye the weird is something one encounters, not something one plays. 

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