It's Brilliant!
The Blackest of Deaths is innovative. I imagine that small press self publishing designers can take more chances than corporate designers who often work as part of a team with lots of outside input/ oversight. With his new fantasy RPG, Eric Bloat eliminates the class level and spell level concepts and it seems to work out just fine. The Blackest of Deaths includes three caster classes, the Necromancer, Monster Slayer and Ranger. Each starts with spells taken from a short list of about 20 spells which includes a mix of attack, defense and utility enchantments.
So how do I get more magic for my necromancer character? Adventuring!
The incentive for risking our characters in The Blackest of Deaths is the prospect of winning treasure not experience points. Among the treasures that are scattered about various tombs, lairs and towers are scrolls containing the best spells found in the game. Scrolls and the occasional evil sorcerer's spell book are the means to vast, unlimited power.
Magic items are the equivalent incentive for non-casting character classes. Quest for that legendary sword thought to have been buried with the hero who wields it in story and song. Do some old school research. Hire that sage to rummage through dusty tomes for you in order to uncover rumors of lost items, haunts of ancient necromancers and forgotten cities.
There are plenty of reasons to risk The Blackest of Deaths!
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